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Mass effect 3 shepard face codes
Mass effect 3 shepard face codes







In Mass Effect 2, the value of Mouth Shape 5 could have changed to. For example, Mouth Shape 5 gave the top lip a position of in Mass Effect 1. Now, this is why in Mass Effect 1 compared to Mass Effect 2, having the same slider positions in both character creators had slightly different outcomes the slider positions were associated with different presets.

mass effect 3 shepard face codes

"Mouth Shape 5" isn't saved, a myriad of values associated with that shape are saved. You can see these values in your save, using Gibbed's save editor.Īll the Mass Effect games (and most character creators actually), use slider positions as preset locations then interpreted that data into what you see. "Mouth Shape" sets all those values to preset locations set in the game. Now, in the character creator (even Mass Effect 1), the sliders adjusted these values. It has several values, including the left and right edges, top and bottom of both lips, position relative to the face, as well as set positions for when it is closed or a particular sound is being said. The way this works is thus: your Shep's face has a series of values setting where parts of their face are. It's a great system and works really well.

mass effect 3 shepard face codes

The face code provides a string of characters, separated by '.' that set slider positions for the character creator. In Mass Effect 2, Bioware created the face code, a really awesome way to create a Shepard on any platform playing the game.









Mass effect 3 shepard face codes